Quarrel Gully is an area in southwest part of the Silverwastes. The final section of the Retrospective Runaround jumping puzzle takes place here. Without mounts, its upper area can only be reached by doing the puzzle. With at least gliding, it's possible to reach and reveal the area by dropping into the chasm under the SS Topsy-Turvy and
1.) You enter the Guild Puzzle with another guild and run through the whole thing. 2.) Upon entering the final section, usually after the last puzzle, you get a promt on your screen to "Accept credit" or something similar. 3.) Accept and walk back into the previous room. 4.) Open your guild-panel, switch representation to your own guild. 5.) Guild Rush and Puzzle works the same. Every guild with at least one member completing a rush course/puzzle run will get the option to accept credit, regardless of which guild started it. Who will get the option of accepting credit for the guild? A) Every member who completed the run. B) Every member on the map.
Go to the velocity elixir in the southwest corner, then head east and use your springer one more time. You'll see two golden badges at once: one will be to your left (14), and another — to your right ( #8) which is up a steep slope in the corner, just before the hanging lanterns. Near last Milestone (#9). 9.
Puzzle Resolver Top Tip. In the latest Return to Shadow in the Ice, one of the achievements is Puzzle Resolver requiring the completion of 10 puzzles around the map. This refers to the mirror puzzles on both the east side and west side of the area. For the smaller puzzles such as Lighting the Hidden Tower, Lighting the Fallen Mountain, and
Returning to the puzzle after falling. Falling during many stages of the puzzle will unceremoniously dump you in the skelk-infested waters beneath the puzzle. Optionally you can jump down on to the alternative path after passing the first spike trap, or at the end of the spike trap corridor. Find the steps leading out of the water. Most people will find 5-8 easily (two each in the three puzzle rooms and two in the path); the others can be tricky to discover. You can increase your opportunities by getting ports into each room & by swapping maps. Swapping can lose you access to the rooms in your original route, so best to get those first. ErCFw50.
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  • guild wars 2 guild puzzle